A colorful mobile game where players roam the ocean as a hungry shark, surviving the dangers of bigger fish while exploring vibrant underwater environments.
Sharks Paradise is a 2D mobile game where players navigate the ocean depths as a growing shark, eating smaller fish to survive while avoiding larger predators. The game features colorful underwater environments, progression mechanics, and collectible cosmetic items that keep players engaged.
As the sole developer, I handled all aspects of development including game design, programming, UI/UX design, and launch marketing. The project showcases my ability to see a game through from concept to published product.
Eat smaller fish to grow bigger and survive. Avoid larger predators or risk becoming prey yourself.
Complete daily and weekly missions to earn rewards and unlock new content.
Compete with players worldwide and climb the global rankings.
Unlock unique shark skins and accessories to customize your character.
Explore vibrant coral reefs, deep ocean trenches, and mysterious underwater caves.
Collect temporary boosts that enhance speed, size, or invincibility.
The game was built using Unity and C#, with a focus on maintainable, scalable code architecture. I implemented object-oriented design patterns and SOLID principles to ensure the codebase remained clean and extensible as features were added.
The mobile-first approach required careful optimization of performance, touch controls, and UI scaling across different device sizes. I used Unity's profiler extensively to identify and eliminate performance bottlenecks.
Beyond programming, I designed all UI elements and promotional graphics using Clip Studio Pro. The art direction focused on bright, appealing colors that would stand out in mobile app stores and engage younger audiences.
Project management was handled through Jira, allowing me to track features, bugs, and milestones throughout development. Version control through GitHub ensured code safety and enabled iterative development.